Guess Your Health, a pilot project for health promotion in a school context

Journal title PSICOLOGIA DELLA SALUTE
Author/s Ilaria Picci, Stéphanie Frau, Andrea Moi, Mersia Gabbrielli, Silvia Caredda, Federica Casula, Alessandra Cau, Martina Deidda, Marco Guicciardi
Publishing Year 2025 Issue 2025/1
Language Italian Pages 13 P. 73-85 File size 147 KB
DOI 10.3280/PDS2025-001007
DOI is like a bar code for intellectual property: to have more infomation click here

Below, you can see the article first page

If you want to buy this article in PDF format, you can do it, following the instructions to buy download credits

Article preview

FrancoAngeli is member of Publishers International Linking Association, Inc (PILA), a not-for-profit association which run the CrossRef service enabling links to and from online scholarly content.

The “Guess Your Health” pilot project is an intervention developed by the students of the Postgraduate Specialization School in Health Psychology at the University of Cagliari, Italy, aimed at promoting the adoption of healthy lifestyles among young people. The intervention took place within the school context and involved four different secondary schools in the Metropolitan City of Cagliari, with a total of 11 classes and 187 students aged between 14 and 19. The intervention employed a participatory methodology that incorporated playful-interactive and multimedia tools, allowing students to actively engage in becoming more aware of their lifestyles. Preliminary analysis indicated the interest of students involved in the activities in the proposed topics and a high level of appreciation for the multimedia methods used to communicate the information. The acquired results highlight the importance of promoting interventions that utilize innovative and multimedia tools capable of fostering thoughtful and participatory reflection among adolescents regarding healthy lifestyle habits in the school setting.

Keywords: healthy lifestyles, game, quiz, health promotion, schools, students

  1. Noé J.V.G., i Roca E.R. and Plaza S.P. (2019). Recursos educativos para una agenda feminista, desde la didáctica de las ciencias sociales. Dossiers feministes, (25), 57-72.
  2. Bertini M. (2012). Psicologia della salute [Health Psychology]. Milano: Raffaello Cortina.
  3. Bhardwaj J. (2020). Working with others and enjoying it: CS1 students’ experience of small-group collaboration on a business simulation. 2020 IEEE Frontiers in Education Conference (FIE): 1-9. DOI: 10.1109/FIE44824.2020.927416
  4. Bonell C., Farah J., Harden A., Wells H., Parry W., Fletcher A., ... and Moore L. (2013). Systematic review of the effects of schools and school environment interventions on health: evidence mapping and synthesis. Public Health Research, 1(1).
  5. Brown D.J., Charlesworth J., Hagger M.S. and Hamilton K. (2021). A dual-process model applied to two health-promoting nutrition behaviours. Behavioral Sciences, 11(12): 170.
  6. Cattaneo C., Pizzi E., De Mei B. e Angela Giusti ? Centro Nazionale per la Prevenzione delle malattie e la Promozione della Salute, CNAPPS, ISS (2020). Retrieved from: https://www.epicentro.iss.it/ben/2016/marzo/2
  7. Centro Regionale di Documentazione per la Promozione della Salute (DoRS). (2020). Griglia di valutazione buone pratiche. Retrieved from: https://www.dors.it/documentazione/testo/202009/Griglia%20di%20valutazione%20buone%20pratiche%20color%20-%20200916.pdf
  8. Clark D.B., Tanner-Smith E.E. and Killingsworth S.S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research, 86(1): 79-122. DOI: 10.3102/0034654315582
  9. Del Gottardo E. (2016). Comunità educante, apprendimento esperienziale, comunità competente [Educating community, experiential learning, competent community]. (Vol. 18). Napoli: Giapeto Editore.
  10. Gheno V. (2019). Potere alle parole. Perché usarle meglio [Power of words. Why to use them better]. Torino: Giulio Einaudi Editore spa.
  11. Gheno V. (2021). Verso l’inclusività linguistica e oltre [Toward language inclusiveness and beyond]. Bologna: Zanichelli.
  12. Kanaparan G., Cullen R. and Mason D. (2019). Effect of self-efficacy and emotional engagement on introductory programming students. Australasian Journal of Information Systems, 23: 1825.
  13. Langford R., Bonell C.P., Jones H.E., Pouliou T., Murphy S.M., Waters E., ... and Campbell R. (2014). The WHO Health Promoting School framework for improving the health and well-being of students and their academic achievement. Cochrane database of systematic reviews, (4).
  14. Martin A.J. and Marsh H.W. (2008). Academic buoyancy: Towards an understanding of students’ everyday academic resilience. Journal of school psychology, 46(1): 53-83.
  15. Meriläinen M., Hietajärvi L., Aurava R. and Stenros J. (2023). Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes. Telematics and Informatics Reports, 12: 100104.
  16. Mohammed Y.B. and Ozdamli F. (2021). Motivational effects of gamification apps in education: a systematic literature review. BRAIN. Broad research in artificial intelligence and neuroscience, 12(2): 122-138.
  17. Organizzazione Nazione Unite (ONU) (2015). Trasformare il nostro mondo: l’Agenda 2030 per lo Sviluppo Sostenibile [Transforming our world: the 2030 Agenda for Sustainable Development]. Risoluzione adottata dall’Assemblea Generale il, 5 settembre 2015. Retrieved from: http://unric.org/it/agenda-2030/
  18. Ondelli S. (2020). Le italiane e l’italiano: quattro studi su lingua e genere [Italian women and Italian: four studies on language and gender]. (Vol. 3, pp. 1-150). EUT-Edizioni Università di Trieste.
  19. Robustelli C. (2012). Linee guida per l’uso del genere nel linguaggio amministrativo [Guidelines for the use of gender in administrative language]. Progetto Accademia della Crusca e Comune di Firenze, Comune di Firenze.
  20. Scialpi D.N. (2022). Linguaggio inclusivo. Una prospettiva antropologica [Inclusive language. An anthropological perspective]. Tesi di laurea magistrale, Università Ca’ Foscari Venezia. Retrieved from: http://hdl.handle.net/10579/21149
  21. Stockwell S., Trott M., Tully M., Shin J., Barnett Y., Butler L., McDermott D., Schuch F. and Smith L. (2021). Changes in physical activity and sedentary behaviours from before to during the COVID-19 pandemic lockdown: a systematic review. BMJ open sport ? exercise medicine, 7(1): 960.
  22. Swacha J. (2021). State of research on gamification in education: A bibliometric survey. Education Sciences, 11(2): 69.
  23. Tan Ai Lin D., Ganapathy M. and Kaur M. (2018). Kahoot! It: Gamification in higher education. Pertanika Journal of Social Sciences & Humanities, 26(1).
  24. Tang Y., Diao H., Jin F., Pu Y. and Wang H. (2022). The effect of peer education based on adolescent health education on the resilience of children and adolescents: A cluster randomized controlled trial. Plos one, 17(2): e0263012.
  25. Topping K.J. (2022). Peer education and peer Counselling for health and well-being: a review of reviews. International Journal of Environmental Research and Public Health, 19(10), 6064.
  26. Turunen H., Sormunen M., Jourdan D., von Seelen J. and Buijs G. (2017). Health promoting schools—a complex approach and a major means to health improvement. Health promotion international, 32(2): 177-184.
  27. Van der Kleij F.M., Feskens R.C. and Eggen T.J. (2015). Effects of feedback in a computer-based learning environment on students’ learning outcomes: A meta-analysis. Review of educational research, 85(4): 475-511. DOI: 10.3102/0034654314564881
  28. Vygotsky L.S. and Cole M. (1978). Mind in society: Development of higher psychological processes. Cambridge (MA): Harvard University Press.
  29. Vicari S. e Pontillo M. (2022). Gli adolescenti e il Covid-19: L’impatto della pandemia sul benessere mentale dei ragazzi [Adolescents and Covid-19: The impact of the pandemic on teens’ mental well-being]. Milano: Edizioni LSWR.
  30. Zani B. e Cicognani E. (2000). Psicologia della Salute [Health Psychology]. Bologna: Il Mulino.

Ilaria Picci, Stéphanie Frau, Andrea Moi, Mersia Gabbrielli, Silvia Caredda, Federica Casula, Alessandra Cau, Martina Deidda, Marco Guicciardi, Guess Your Health, un progetto pilota di promozione della salute in contesto scolastico in "PSICOLOGIA DELLA SALUTE" 1/2025, pp 73-85, DOI: 10.3280/PDS2025-001007